Terrain Editing features enables users to edit out unwanted objects or inaccuracies on their models
like a fleet of drill machines, stockpiles conveyors, or extra muckpile, ensuring accurate burden and blast calculations.
1. Select on 2D map
Select ‘Terrain Edit’ tool on the top header menu.
Single click to select a polygon, double click to end selection. Select terrain edit options from dropdown and save the change.
The Terrain editing also works in 3D view.
2. Select on 3D map
Switch to 3D view first, then select your polygon on 3D map by single click. Double click to end selection.
3. Select terrain edit types
Terrain edit tool has two options: Best Fit Base Plane and Lowest Fit Base Plane.
Best Fit is perfect for the situations that you can select all surrounding points of the objects / obstacles. The following example shows how it will look after using Best Fit Base Plane to remove two drilling machines on the bench.
Lowest Fit is used at the cases that you cannot select all surrounding points of the objects / obstacles.
The side affect is that it could generate visual gaps on the map, but it will not affect calculations.
For example, remove a muckpile against bench wall, to get a more accurate burden analysis.
Calculation accuracy improvement can be directly seen on burden report:
4. Revert terrain edit
Updated terrain will be saved , every time you come back to the same dataset, it will always display the updated 3D map.
To discard the terrain edit and revert to the original 3D map, you need to create a new terrain edit and click on the ‘revert’ button after saving it.
Note: Revert button will discard all terrain edits on the dataset and recover to the original 3D model. Your browser will be refreshed after the revert.